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- TidBITS#56/Spaceward_Ho!
- ========================
-
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- -----------------------------------------------------------------
-
- Topics:
- Spaceward Ho! Details
- Impressions
- How To Play
- Playing the Game
- Network Play
- Conclusion
-
-
- Spaceward Ho! Details
- ---------------------
-
- Spaceward Ho!
-
- Delta Tao Software, Inc.
- 760 Harvard St.
- Sunnyvale, CA 94087
- 408/730-9336
- commons@cs.stanford.edu
-
-
- Rating:
- 9 Penguins out of a possible 10
-
-
- Summary:
- Spaceward Ho! is a "conquer the universe" game by Delta Tao
- Software, the small company that challenged the graphics software
- powers-that-be with Color MacCheese. It is simple to learn and
- play, but retains its appeal even after you've mastered the
- nuances of the game. Most of the people responding to our survey
- used the word "addicted" at some point or another. One feature
- that endears Spaceward Ho! to players is its ability to be played
- by multiple people over a network, thus vastly increasing the
- complexity and interest of the game. Respondents did mention a few
- primarily cosmetic bugs, but the company has already promised a
- free upgrade.
-
-
- User Evaluation: (on a scale of 0 to 10)
- Number of responses: 11
- Ease of installation: 10
- Ease of learning: 8
- Ease of use: 9
- Power & usefulness: 9
- Documentation: 8
- Technical support: 8
- Overall evaluation: 9
-
-
- Price and Availability:
- Being a new program from a small company, Spaceward Ho! is not yet
- readily available at many dealers and mail order vendors.
- Spaceward Ho! is available from Mac's Place, a relative newcomer
- to the mail order market for a nominal $35. As far as retail price
- goes, who knows? Nobody pays retail anymore, except people who go
- to authorized Apple dealers.
-
- Reviewer:
- Ken Hancock -- kenh@eclectic.com -- khancock on AOL
-
-
- Impressions
- -----------
- Everyone always talks about how the Macintosh increases
- productivity. Well, sometimes it's nice to find something that
- will significantly (and temporarily, your boss hopes) decrease
- your productivity, namely a good game. Good games are harder to
- come by for the Macintosh than for other computers, but
- fortunately, every so often, some enterprising company comes out
- with a masterpiece. Spaceward Ho! from Delta Tao Software is such
- a game.
-
- The first thing that struck me about Spaceward Ho! is its
- excellent manual. I actually read a good part of it because it's
- funny. I like manuals that carry on a conversation instead of
- talking at you. Delta Tao, in my opinion, is a first-class
- operation. Good, inexpensive products and no fluff. The one time I
- called them to report a bug, the phone was answered by a real live
- person on the first ring - a noticeable difference from the
- standard messages of "Press 1 to talk to someone who knows
- nothing, press 2 to talk to someone who knows a little, and press
- 3 to wait on hold for a week to talk to someone who can solve your
- problem." (This, of course, is always on your dime.)
-
- The second thing that struck me about Spaceward Ho! is how
- polished it is - the first couple minutes of play show how much
- time and thought Delta Tao put into the interface. The main window
- that gives you a view of the galaxy offers three magnification
- modes (very useful for large games). Smaller windoids (a la
- MacPaint or HyperCard) offer other functions: The report windoid
- gives a text report of ships built, planets explored, battles
- fought, and economic and budget warnings - everything that has
- happened in the last turn. The budget windoid gives you a bar
- graph of the spending on each colonized planet. The planet windoid
- gives you information on the currently selected planet, Income,
- Population, Temperature, Gravity, Metal (yet to be mined), and its
- individual budget (see below). Finally, the tech spending window
- allows you to adjust the relative spending levels of the five
- aspects of technology (keep looking below). If you have multiple
- monitors or a large-screen display, Spaceward Ho! will allow you
- to take full advantage of it - none of these gross IBM/Amiga/Atari
- ports which look ugly and feel worse!
-
-
- How To Play
- -----------
- As with many good games, the idea behind Spaceward Ho! is simple
- (but vaguely megalomaniacal): rule the galaxy. In order to do
- this, one must build fleets and colonize planets. There are a few
- obstacles standing in your way - metal, money, and opponents.
-
- Just like in the real world, every planet has finite resources (I
- hope that's not news to anyone, except maybe the government).
- These resources have been grouped into one category, metal. The
- larger the ship, the more metal it needs. If you run out of metal,
- well, you're in trouble. That's a reasonable premise, eh?
-
- This brings us the second obstacle, money. Building ships takes
- money. So does mining. So does supporting infant colonies.
- Colonies that have large populations create money. Colonies with
- small populations that haven't been terraformed eat money for
- breakfast.
-
- This, for lack of a better transition, brings us to the third
- obstacle, opponents. Opponents can be either computer players or
- real-live-human-beings on a network. Currently, Spaceward Ho!
- supports up to 10 opponents - computer opponents can be either
- Novice, Normal, Smart, or Ingenious. This usually holds true for
- human players as well. Opponents tend to get in your way when
- you're colonizing. Everyone's an enemy. Try to colonize one of his
- planets (either by mistake or on purpose) and he'll defend it to
- the death.
-
- To help overcome these obstacles, Spaceward Ho! allows you to
- control how you want to play by letting you budget individual
- percentages of the gross income to research and colonies. You can
- divide research into five sub-categories: range (how far a ship
- can travel without refueling), speed (how fast it can travel),
- shields (how much damage it can sustain before it goes to the big
- shipyard in the sky - or in this case becomes a dead hulk floating
- in space), weapons (I'll bet you can guess), and miniaturization
- (how little metal a ship can be built with). Similarly, you can
- split each colony's allocation between terraforming, mining, and
- shipbuilding. After a planet has been completely terraformed, no
- more money can be spend on terraforming. Likewise, after a planet
- has been depleted of all natural resources, no more mining takes
- place. Hence, eventually all planets will allocate all their
- resources to ship building, and your imperial nature starts to
- appear.
-
- Ships have six characteristics: range, speed, shields, weapons,
- miniaturization (seen these before?), and whether or not it's a
- colony ship. Colony ships take a lot more metal to build - you can
- miniaturize ships, but not people, alas. Play as you will - build
- long distance scouts and explore before you colonize, or build
- huge colony battleships and colonize and destroy at the same time,
- or mix and match.
-
-
- Playing the Game
- ----------------
- Playing Spaceward Ho! is simple (just like life, right?). Starting
- a new game gives you a few options: number of stars in the galaxy
- (i.e. how long the game will take), galaxy shape (can change the
- difficulty), number of opponents, and opponent skill level. You
- start out with one planet, fully terraformed, some metal, and more
- yet to mine. You can either use predefined ship types with various
- attributes, or create your own, tailoring them to your fondest
- desires (up to the level of technology that you currently
- possess). Once you've built your first ship, it's a simple matter
- to send it to a neighboring planet. Select the fleet that you wish
- to send out from the "Fleet" windoid, click on the home planet in
- the starmap window, drag to the destination, and you're off.
-
- Once you've reached a planet, you either set up a colony or simply
- scout the planet (depending on the type of ship you sent).
- Colonies serve one very important purpose (besides generating
- money): they are the only way to refuel ships. More often then
- not, I'll send a scout ship out to his full range and he'll be
- stranded there. C'est la vie. Planets with a gravity between .5G
- and 2.0G will eventually become prospering colonies, given
- sufficient money. Planets outside that range can be temporarily
- colonized for strip-mining purposes, but no amount of money will
- allow it to be terraformed permanently.
-
- As you pour money into your colonies and technology, you build
- bigger ships, better ships, and even more ships. You colonize more
- and more planets. Invariably, you'll run into one of your
- opponents (or they'll run into you). The battle sequences bring up
- pictures of the opposing fleets and you can sit and watch the
- damage rack up against each ship (the ship pictures in themselves
- are amusing - especially at high tech levels). After the first few
- times, this quickly becomes tedious and you can hit "Skip" or turn
- off the option. Even if you skip the graphics, though, there will
- be a lengthy summary in the report windoid telling of the battle,
- number of ships, relative strengths, etc. Once you've taken a
- planet, you can then start terraforming your new acquisition to
- your own needs. If an opponent takes one of your planets, not only
- will they wipe out the existing population, but they'll also start
- terraforming it to their needs, reversing all the time that you
- spent, so you want to take it back quickly.
-
- Another nice feature, though I'm not so sure that it isn't
- cheating, is that you can monitor the other player's progress via
- a "Compare Players" menu command. Selecting that will give you the
- splashdown on where you stand the current relative rankings, i.e.,
- are you 1st in weapons, 3rd in shields, 5th in number of planets
- owned, etc. So, if you're merrily strolling along and then check
- your status and find you're dead last in technology, you'd better
- start devoting money to technology spending. I suppose that
- "Compare Players" is more or less the same idea as the CIA (though
- more accurate), when you get right down to it.
-
-
- Network Play
- ------------
- I still haven't beaten four computer players on ingenious mode
- (well, not without cheating), so needless to say, you don't have
- to have a network to enjoy Spaceward Ho! Nevertheless, there's
- something so much more enjoyable about bashing your best friend's
- head instead of a computer's. To play on a network, someone must
- create a new game and place it on a fileserver, TOPS network, or
- FolderShare (for those System 7.0 beta folks). Each person playing
- must then open up the shared game from the server. The game file
- is where turns are updated, status kept, etc. While this is a bit
- inconvenient right now, it will be a boon once System 7.0 and its
- FolderShare features are released.
-
- One of the best features of the network play is the ability to set
- a time limit for moves. This means that you can set up a game with
- a 5 minute time limit and play all day at work with your co-
- workers. (I take no responsibility for this suggestion.) This is
- especially nice, since you can wait for John to go out to lunch,
- his turns will expire every five minutes, and you can attack
- without him mounting any defense. After all, all's fair in war.
- Other than that, network play is identical to playing versus the
- computer.
-
-
- Conclusion
- ----------
- One of the best parts of Spaceward Ho! is that it's well-balanced.
- Allocating funds doesn't bog down the game - everything is
- graphically displayed as a bar-chart. If you want to allocate more
- funds to research, just go up to the bar chart and click on the
- "Tech" bar and drag. Simple. Likewise, if planet "X" has just run
- out of metal, has been completely terraformed, and is out in the
- middle of nowhere so you don't want to build any ships there, just
- deallocate all funds by clicking on X's bar and dragging it to
- zero. The same method applies to allocating more money to weapons
- research and less to miniaturization. Spaceward Ho! gives you just
- the right amount of control to make the game fun.
-
- Delta Tao hasn't stopped developing Spaceward Ho!, either. Looking
- back in the manual, many of the screenshots have changed slightly.
- Pop-up menus have replaced ugly arrays of radio buttons and things
- have been further refined. As the intro letter that came with my
- copy says, "We want you early purchasers to get the even-more-fun
- version when we do get it done, so we're going to give it to you
- for free." (Now if only my upgrade to Excel 3.0 was closer to
- free than to $129.)
-
- Where to buy it? Well, the only mail-order house which seems to
- carry it is Mac's Place. I ordered mine from there and it came
- promptly, as promised. In a recent Usenet article in
- comp.sys.mac.games, Peter Commons, the author, recommended you go
- to the place where you usually buy your software and if they don't
- have it, ask them why not, and encourage them to contact Delta
- Tao. Sounds like good advice to me.
-
-
- ..
-
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